Info |
Type |
Get it |
Images |
Building Explosions A combination of Ghostpony explosion pack and Nanni ground explosions. Building explosions with lasting flame and smoke. |
CFS2 |
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German BT bombs A weapon pack that includes the German torpedo-bombs: BT200, BT400, BT700 and BT1400. The 3D model is multires. Dp's (and lot of help) by Hermann "Krazy" Boltz. |
CFS2 |
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Crash Explosions Replacements for the original fx_fatal_explosion_* files,
used when aircrafts hit the ground, now with wreckage and lasting smoke. |
CFS2 |
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Ship Bomb Explosions Replacements for the original fx_ship_* files, different style for bomb explosions against ships: more splinters and smoke. |
CFS2 |
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Torpedo Explosions Replacements for the original fx_wtrexpl_* files, different
style for torpedo explosions: more splinters, smoke, foam
and water cloud. |
CFS2 |
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Bomb Ground Explosions Replacements for the original fx_gndexpl_* files: more debris and splinters,
no lasting fires. |
CFS2 |
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AVG Show A very little contribute. I love the AVG BR P40's so I put 10 of them in this mission. It is a very simple mission, but the show is great (thanks of course to the BR P40's). It is also a good "set" for taking awesome screenshots. |
CFS2 |
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Landing Lights Placeable/triggerable burning oil drums to help night landings. A coproduction with Nibbio. |
CFS2 |
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Condensation Trails CFS2 doesn't support full condensation trails like FS2002. However, contrails may be a beautiful visual effect in some missions. Contrails are provided in daylight and night versions. Daniele Sabatini helped a lot in the fine tuning of the effects. |
CFS2 |
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Wind Marker for Japanese Carriers Japanese carriers had a kind of wind marker placed at the end of the flight deck. This is clearly visible, for instance in the "Tora! Tora! Tora!" movie. The idea was suggested by Christian Noetzli. |
CFS2 |
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Mortar Explosion A trigger-able explosion of a mortar bomb, useful to simulate ground attacks. An example mission is included. Jabo suggested the idea. Nibbio provided the way to generate the .bgl used as effect placeholder. |
CFS2 |
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Gun Smoke v. 1.2 - 2001.05.15 Nibbio already did it, this is just a little variation on the theme: smoke is continuous and differently shaped. Expecially when viewed by side it seems (to me) more appropriate with respect to air speed. Improved with suggestions by Rick Harris and MrBoo. |
CFS2 |
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Bomb Splashes v. 1.0 - 2001.03.18 Replacements for the original fx_tpdexpl_* files: a new effect for explosions in water: with bubble, high column of water and falling water cloud. Different column shapes for light, medium and heavy bombs. |
CFS2 |
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Phosphorus Fires v. 1.0 - 2001.02.03 A trigger-able explosion of a phosphorus incendiary bomb. Fires last for about 4 minutes and are useful markers for night bombing missions. Effect can also be used to have a droppable phosphorus bomb. An example mission is included. Nibbio provided the way to generate the .bgl used as effect placeholder. |
CFS2 |
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Flare Rockets v. 1.0 - 2001.01.27 A trigger-able flare rocket in red and green colours, you can place rockets where you want and fire them using triggers and "spawn" events. A simple rescue mission is included as example of use. Nibbio provided the way to generate the .bgl used as effect placeholders. |
CFS2 |
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Marker Collection 1.1 v. 1.1 - 2001.01.19 Placeable and trigger-able smoke marker (in three flavours) and camp fire with more dynamic smoke behaviour and more realistic look at night. Cromagnon suggested the idea of camp fires, Nibbio provided the way to generate the .bgl used as effect placeholders. |
CFS2 |
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Volcano Effect v. 1.0 - 2001.01.14 Placeable effects that implement a volcano fumarolic smokestack. |
CFS2 |
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Fireworks! v. 1.0 - 2001.01.01 Modified barracks CFS1 object to use it as fireworks launcher. Just for fun. |
CFS2 |
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Nanni's Config - All Ships v. 1.1 - 2000.12.23 (view ReadMe) Configuration that supports all the following mods: long wakes, long smokestakes and ship fires, bow splashes, oilslicks, debris, increased tracers, fixed missing smokestacks, gunstation for non combat ships, backdrawn take-off position for carriers. |
CFS2 |
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Debris v. 2.0 - 2000.12.17 Sinking ships, even if not tankers, release some oil and other debris making dirty the surrounding water. |
CFS2 |
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Airshow Trails v. 1.1 - 2000.12.16 A little enhancement of Nibbio's contrails: three coloured smoke trails in one fx effect for great aerobatics shows. Besides Italy colours, three other sets are included. |
CFS2 |
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All files are freeware, you can copy, modify and distribute them as freeware. All files are by me, as original work or reworked from other freeware; No warranty of any kind is expressed or implied. |
Online since December 2000