Glossary

 
Amplitude The distance above and below the centerline of a waveform
Dynamic Range The lowest and highest signals volumes of a signal
Frequency The rate at which a soundwave repeats any number of cycles within one second
Headroom Maximum amount of level a system can take before you cause distortion. 
A system can be an amplifier, a pre-amp, digital or audio tape, a console etc
Hertz A frequency measurement unit (in cycles per second)
I/O This stands for input/output. It is the most basic part of a console and refers to the input output module. When you see that a console is 32x8x2, the number 32 is the number of I/O modules
Masking When a louder sound covers up a softer sound of similar frequency
Noise Floor The inherent noise of a device
On-Axis If you envision a polar axis around a microphone, on-axis would be at zero degrees. Or at the front of the mic. This is the area where the microphone's frequency response is best Off-axis is at the back of the microphone

Semi-Tone: Also called a half-step. It is an increment of pitch equivalent to one fret up or down on a guitar. For instance from F to F Sharp is a semi-tone.
Signal to Noise Ratio: This is the relationship between the signal you're recording or bringing into a console or device and the inherent noise of the tape medium and/or device itself.

SPL Sound Pressure Level. The measurement taken of audio level at one point. Mesured in decibels
Transient A short duration, high level peak. Such as a hand clap or snare drum hit
Unity Gain In the simplest terms it means, what you put into this gain stage (fader etc..) you're getting out the same level. You're not adding or subtracting from the signal
Velocity The speed of sound in air, 1130 ft/sec at 70 degrees F
Wavelength The actual size of a soundwave. Low frequency waves are larger than hi frequency waves and are omni-directional.
High frequency waves are uni-directional
x-y technique The stereo miking technique where two microphones' capsules are placed in close proximity and are splayed at 90 degree to 110 degree angles as in the x-y axes on a graph.
3-to-1 Rule - Stereo mic placement technique that states: For every unit of distance away from the sound source, the mics must be at least 3 units of distance apart. This applies only to equidistant close miking of a sound source
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